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#a link between worlds

Nerds Without Pants Episode 39: The Mushy Stuff

I love you, you love me...

Howdy folks! Julian here again. It's close to Valentine's Day, or Single Awareness Day as I like to call it. Last year, Patrick came up with a very smart, high-brow topic, but this year I decided to be super uninspired and talk about romance in vidya games. Join us, will you?

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Nerds Without Pants Episode 38: Jaded

Step 1: Talk about video games. Step 2: ??? Step 3: Profit!

Hey there, folks. Julian here. So, I've been going through a lot of personal stuff for the past, oh, year or so, and it's starting to come to a head. What that means for you is we don't have a topic this week because I was too frazzled to come up with one. However, my  pain may become your pleasure, because somehow we managed to have a two hour show with a ton of different little discussions that turned out pretty well.

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Nerds Without Pants Episode 37: 2013: It Happened

Stay cool, bird boy!

It's 2014, and the Pantsless Ones are back! Well, Angelo and Patrick had to wear layers for this recording, as they were smack dab in the middle of BLIZZARD 2014(tm)!

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Nerds Without Pants Episode 36: Black and Blue Friday

Too many games!

After not one, but two special format shows with guests, it's high time for the main NWP crew to get together and talk some games. Like, a lot of games. Like, too many games.

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The Legend of Zelda: A Link Between Worlds Hands On Preview

The latest in the Zelda series continues to impress.

Zelda fans should already be excited for The Legend of Zelda: A Link Between Worlds, but I am hoping that everybody gives it a shot. Traditionally, the 2D and handheld Zelda games have never really grabbed me in quite the same way as the now-standard 3D titles. After getting some hands-on time with A Link Between Worlds, I got right into it, and didn’t want to give it up. Running at a smooth 60 FPS, the game is both technologically and visually stunning. The dungeons are varied and provide thought-provoking challenges to overcome. While I wasn’t stumped by anything the game threw at me, I still needed to stop to evaluate the situation a few times in order to make progress.

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